he game begins with protagonist Jimmy Hopkins, a juvenile delinquent with a history of being expelled by every school hes attended, being dropped off at Bullworth Academy, a boarding school in the fictional town of Bullworth by his neglectful mother and most recent stepfather.
One by one, Jimmy beats the leaders of each school clique (Preppies, Greasers, Jocks, Nerds, Townies and Bullies) while a boy named Gary Smith (who has been posing as Jimmys friend) hides in the shadows plotting his next attack to make Jimmys life more of a living hell. When Jimmy finally gets on everybodys good side, they all turn on him when Gary manipulates the Townies, a group of dropouts who used to or could not afford to go to Bullworth, and now are stuck in a trailer park. Believing the chaos that has recently erupted to be the work of Jimmy, the headmaster, Dr. Crabblesnitch, expels him.
Jimmy eventually makes peace with the Townies and falls in love with a townie named Zoe, who was expelled from Bullworth after complaining about Mr. Burton, the gym teacher, hitting on her.
At the end of the game, Gary and Jimmy have a fight on the top of the school roof and Jimmy emerges the victor. Dr Crabblesnitch hears of Garys plan (which was shouted by Gary at the top of the roof) and expels him. Dr Crabblesnitch then begins to see Jimmy as a good kid. Using his newfound image to Dr Crabblesnitch wisely, he re-enrolls Zoe back into Bullworth, fires Mr. Burton, and makes Pete the head student. The game ends with Jimmy and Zoe kissing in front of the school as all the students of Bullworth cheer them on.
Gameplay
Bully is a subtle action-adventure open world video game set in a school environment. The player takes control of teenage rebel James "Jimmy" Hopkins, who from the opening cutscene is revealed to be a difficult student with a disruptive background. The game concerns the events that follow Jimmy being dropped off at Bullworth Academy, a fictional New England boarding school. The player is free to explore the school campus in the beginning and, later on in the game, the town, or to complete the main missions. The game makes extensive use of minigames. Some are used to earn money, others to improve Jimmys abilities or get new items.
School classes themselves are done in the form of minigames, broken into five levels of increasing difficulty. Each completed class brings a benefit to gameplay. English, as an example, is a word scramble minigame, and as Jimmy does well in this minigame, he learns various language-skills, such as the ability to apologize to police for small crimes. Chemistry also an example, is a button pushing minigame, and if Jimmy does well, he gains the ability to create firecrackers, stink bombs, and other items at his chemistry set in his room at the dorm.
Jimmy has a multitude of weapons available, although they tend to run along the lines of things a school boy might actually attain, such as a slingshot, bags of marbles, itching powder, fire crackers, stink bombs, and, later in the game, a bottle rocket launcher and the spud cannon. He can pick up and use various improvised weapons like bats, sticks, or flowerpots. The weapon Jimmy uses the most are his fists and feet; as the game progresses, Jimmy will be able to learn new moves and combos. Fighting is an integral part of the game; each of the games five chapters culminate in a battle against the leader or leaders of a given clique. Jimmy, however, has a health bar in which if it gets depleted, he becomes knocked out, causing the mission he is doing to fail and Jimmy to be sent to the nearest medical center. However, violence against girls, smaller kids, or adults and authority generally has swift and severe consequences. Jimmy can get busted by the prefects, teachers, police and even some townspeople after he commits crimes. If this happens, the mission he is doing automatically fails, and most of Jimmys weapons are confiscated. Depending on where and when Jimmy gets busted, he gets sent to the headmasters office (and possibly detention), his dorm room, the classroom with a class in session, the Bullworth Academy front gate, or the police station.
Jimmy also has an assortment of vehicles to operate mainly a skateboard, but also a scooter, a go-kart, a lawn mower (for money, and also to complete a detention and, towards the end of the game, some missions), and various bicycles. By passing shop classes, Jimmy can build increasingly high-performance BMX bikes, and use them in either races or a bike park. The player can alter Jimmys physical appearance to their liking by purchasing new clothes, haircuts, masks, or even tattoos.
0 comments:
Post a Comment